With this function you can get the current value of an analogue button, from 0 to 1, where 0 is no pressure and 1 is full pressure. You supply the gamepad slot index to check, along with either a button constant (as listed here), or an integer value between 0 and gamepad_button_count() - 1.
Note that this will return the raw value for the button, and does not take into account the setting for the threshold (see here for more information on thresholds).
gamepad_button_value(device, button);
Argument | Type | Description |
---|---|---|
device | Real | Which gamepad device "slot" to check. |
button | Gamepad Button Constant | Which gamepad button constant to check for. |
speed = gamepad_button_value(0, gp_shoulderrb) * 4;
The above code uses the analogue trigger value from the gamepad plugged into device "slot" 0 to set the speed of the instance.