layer_sequence_get_xscale

With this function you supply the sequence element ID - as returned by layer_sequence_create() or by one of the layer element functions - and it will return the current scale along the X axis of the sequence element in the game room.

 

Syntax:

layer_sequence_get_xscale(sequence_element_id)

Argument Type Description
sequence_element_id Sequence Element ID The unique ID value of the sequence element to target

 

Returns:

Real

 

Example:

var _xs = layer_sequence_get_xscale(title_sequence)
if _xs < 1
{
    _xs += 0.01;
    layer_sequence_xscale(title_sequence, _xs);
}

The above code retrieves the current scale along the X axis of the sequence element with the ID stored in the variable "title_sequence", and if it's less than 1, then 0.01 is added to the current X scale.