This function can be used to retrieve the Z depth set for rendering layers within the room. See layer_force_draw_depth() for more information.
layer_get_forced_depth()
if layer_get_forced_depth() != 0
{
layer_force_draw_depth(true, 0);
}
The above code checks to see if the layer Z depth is forced to a value of 0 or not and if it is not, it sets the layer Z depth to 0.