This function gets the position (in seconds) within the sound file for the sound to play from.
The function can take a Sound Asset or a sound instance. It returns:
audio_sound_get_track_position(index);
Argument | Type | Description |
---|---|---|
index | Sound Instance ID or Sound Asset | The sound asset or instance to get the play position of. |
if audio_sound_get_track_position(global.Music) != 0
{
audio_sound_set_track_position(global.Music, 0);
}
The above code checks a track to get its start position and if it's not 0 seconds it sets it to 0 seconds.